Move through San Verano
Walk, drive and explore a living city of distinct districts. From sunlit boulevards to late-night bars and backstreets, there is always another route through the city.
Explore the cityOPEN ALPHA
Enter San Verano
A browser-native crime world. Live districts, transit you can ride, venues you can walk into, an identity that’s yours, and an economy that moves.
Sign once and your character and what you own follow the wallet, on any machine — and holder skins and rooms open. Or play with no wallet: everything except those.
Free to play, wallet optional, the game never sends a transaction.
SAN VERANO, ALWAYS ON
Every frame on this page is the running game at dusk — no concept art, no offline render. This is what is standing when you walk in.
Walk, drive and explore a living city of distinct districts. From sunlit boulevards to late-night bars and backstreets, there is always another route through the city.
Explore the city
Catch trains underground and above ground. The transit system runs continuously on its own schedule, connecting districts whether the player is there or not.
Ride the transit
Build earnings inside San Verano and enter the Stock Room. Markets, rewards and tokenized assets form part of the developing city economy.
Enter the Stock Room
Wallet identity, ownership, cosmetics, claims and financial systems are designed to connect the city to Robinhood Chain as the economy expands.
Learn about onchain$GRIFT · UTILITY PREVIEW
San Verano runs on city cash you earn by playing. Every piece in the game is bought with it, and a player who never holds a token can play all of GRIFT. $GRIFT does one thing: it takes something you already own in the city and puts it on the chain, in your name. Most of what you spend doing that is destroyed.
Earn city cash in San Verano. Buy a piece at OFFBOOK or off the player market with it. Wear it. None of that needs a wallet, a token, or a signature — and none of it ever will.
Spend $GRIFT to move a piece you own out of the city and onto Robinhood Chain, held by your own wallet. 80% of the claim is burned; the rest funds the next drop. You send the transaction yourself — the game never sends one for you.
No weapon, no damage, no health, no armour, no way past the police, no edge of any kind. The token is for cosmetics, personalisation and identity. That list is written down and the build fails if it grows.
Token utility is built and switched off. Claiming today shows you exactly what a claim would cost and then does nothing: nothing moves, nothing is destroyed, no transaction is sent. No burn figure is shown until a real one confirms.
THE MANUAL
Markets, transit, jobs, venues, crime and the districts that connect them are written down. The economy can be learned rather than guessed.
Open the GRIFT guide